This can also commonly be observed in speedruns. A common technique among seasoned players is to utilize Archvile attacks to reach platforms that are out of reach. Its attack launches players into the air. It also has the lowest pain chance of any Doom monster. The reason for this is, that this monster genuinely doesn't think its doing any harm by help resurrecting its fellow demons. Trivia: Its death sound resembles a garbled "WHY?!". (Rocket Launcher works too, but he moves very quick so you gotta be great at aiming.)
![doom 2 enemies doom 2 enemies](https://static.fandomspot.com/images/01/11526/20-brutal-doom-start-splash-screen-gameplay.jpg)
1 or 2 enemies and a handful of items playing through all of the levels. Kill this guy ASAP.Ĭountermeasures: Super Shotgun (point-blank), Plasma Gun, BFG 9000. I remember playing Doom 2 back when it was released, being blown away by the. Cyberdemons, Spider Masterminds, other Archviles, Lost Souls and Pain Elementals are exempt from that. His second technique is a resurrection ability that allows him quickly reanimate the corpses of other monsters. If the Archvile catches you at point-blank range, one last ditch effort you can do is to use the Super Shotgun, as it has the highest chance of interrupting his attack. Trying to interrupt its attack is a HUGE gamble, because this thing has a near non-existant pain chance. Break line of sight immediately once you can tell you are on fire, otherwise you get roasted. The first is an incinerating attack that seems to have no range limit, putting you on fire and then blowing you up. Although he has less HP than a Baron of Hell, the fact that he is faster than almost any other monster makes them hard to hit, especially with rockets. This is by far the most dangerous non-boss monster in Doom ever and at the same time my absolutely hated nemesis. 3 (can kill you fast if you aren't paying attention)ĭamage: 20 (direct hit), 0-70 (blast radius) Rapid fire weapons (Chaingun for ex.) are very good against monsters with high chances! Monsters with low values can often act as if your attacks aren't doing anything. Monsters who flinch interrupt their attacks and current movement. Pain Chance: This percentage decides how likely it is for a monster to flinch from any attack. So yes, RNG can hate you even in retro games!
![doom 2 enemies doom 2 enemies](https://abload.de/img/monstersdoomifj0r.gif)
When anything attacks, the attack will do damage from anywhere from the lowest to the highest number. HP: The amount of hit points a monster has, the more, the tougher they are to kill.ĭamage: In Doom 1 and 2, damage is done like a dice roll. For a list of the monsters from Doom 1 that also all appear in Doom II, see my guide to the first game "The Original Doom Monsters". Just like with the Doom 1 guide, this list is sorted by my personal threat level of each monster from least to most dangerous. A description of the new monsters that Doom II introduced back when it came out.